An Untitled Story Wiki
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A blue orb

Blue Orbs are pickups scattered around the world. They are automatically equipped to the main character upon obtaining and grant additional abilities or upgrades to previously obtained abilities.

Locations

Note: The Section coordinates work like this: Letters indicate the left-most column of a zone (e.g. the first column of a zone from the left is "A"), while the number indicates the row depth (e.g. the highest row of a zone is "01").

Zone Section Accessibility Function
Nightwalk B-10 To the right of the save point Increases jump height
C-9 Go to the statue of a bird, duck, and go up on platforms that appear Makes you hatch, allows you to talk to and get past gatekeepers
Deep Tower A-01 Complete upper NightWalk unharmed, and go through the heart gate to the top Deep Tower room Gives you toughness, which makes you get hurt 10 less each time you are hurt
A-04 Defeat Cannons Shoot fire
Grotto A-02 Right after Grotto Red, you go to the left room and get the blue orb Double jump
ColdKeep B-02 Secret passage in Deep Tower, to the left of the room Cannons is in

Increases jump height

B-01 Defeat ColdBlob Allows you to stick to the bottoms of blocks while the "Jump" button is held
Stone Castle B-03 Behind heart door upon passing Wall enemies Increases jump height
C-04 Top-right corner on left side of the screen

Downward-smash through breakable blocks

Deep Dive B-04 In a small alcove within the shipwreck, above the treasure chest Hold breath underwater longer
E-03 In a hidden cave, using a frozen fish as a platform
F-03 Jump up the frozen fish to get to it Allows you to charge up your fireball shot to become an ice shot that freezes stuff
Sky Sand B-07 In a part of a room that must be teleported to, then reached by using a red energy booster Allows you to move left and right while stuck to the bottom of blocks
Strange Castle A-01 In the same room as the save point, but you must beat the whole Strange Castle to get to it Gives you toughness, which makes you get hurt 10 less each time you are hurt
Firecage A-01 Slide across the top of the ceiling to get to the gatekeeper, 2 screens up from the first save point Makes your double jump higher
F-02 In the room above the boss. Allows you to use yellow energy clusters to jump and double jump again
Sky Town C-02 Buy them from the Shopkeeper Allows you to use red energy clusters to jump and double jump again
Makes your fireballs go farther before disappearing
G-03 Fall down the big pit in Sky Town and go to the right Makes your double jump higher
F-04 Fall down the big pit in Sky Town Allows you to teleport between save points you've already found
Far Fall B-10 Behind a heart door, after a lot of obstacles, in the same room as the second save point Pots drop more coins
Night Climb C-02 In the same room as the second save point, beat the Ghost boss Allows you to duck
Bonus A-01 Play the game until you get it Crystals are magnetically attracted to you
Mountside F-01 Traverse Mountside unharmed, and open the heart door Gives you toughness, which makes you get hurt 10 less each time you are hurt
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