Blue Orbs are pickups scattered around the world. They are automatically equipped to the main character upon obtaining and grant additional abilities or upgrades to previously obtained abilities.
Locations
Note: The Section coordinates work like this: Letters indicate the left-most column of a zone (e.g. the first column of a zone from the left is "A"), while the number indicates the row depth (e.g. the highest row of a zone is "01").
Zone | Section | Accessibility | Function |
---|---|---|---|
Nightwalk | B-10 | To the right of the save point | Increases jump height |
C-9 | Go to the statue of a bird, duck, and go up on platforms that appear | Makes you hatch, allows you to talk to and get past gatekeepers | |
Deep Tower | A-01 | Complete upper NightWalk unharmed, and go through the heart gate to the top Deep Tower room | Gives you toughness, which makes you get hurt 10 less each time you are hurt |
A-04 | Defeat Cannons | Shoot fire | |
Grotto | A-02 | Right after Grotto Red, you go to the left room and get the blue orb | Double jump |
ColdKeep | B-02 | Secret passage in Deep Tower, to the left of the room Cannons is in |
Increases jump height |
B-01 | Defeat ColdBlob | Allows you to stick to the bottoms of blocks while the "Jump" button is held | |
Stone Castle | B-03 | Behind heart door upon passing Wall enemies | Increases jump height |
C-04 | Top-right corner on left side of the screen |
Downward-smash through breakable blocks | |
Deep Dive | B-04 | In a small alcove within the shipwreck, above the treasure chest | Hold breath underwater longer |
E-03 | In a hidden cave, using a frozen fish as a platform | ||
F-03 | Jump up the frozen fish to get to it | Allows you to charge up your fireball shot to become an ice shot that freezes stuff | |
Sky Sand | B-07 | In a part of a room that must be teleported to, then reached by using a red energy booster | Allows you to move left and right while stuck to the bottom of blocks |
Strange Castle | A-01 | In the same room as the save point, but you must beat the whole Strange Castle to get to it | Gives you toughness, which makes you get hurt 10 less each time you are hurt |
Firecage | A-01 | Slide across the top of the ceiling to get to the gatekeeper, 2 screens up from the first save point | Makes your double jump higher |
F-02 | In the room above the boss. | Allows you to use yellow energy clusters to jump and double jump again | |
Sky Town | C-02 | Buy them from the Shopkeeper | Allows you to use red energy clusters to jump and double jump again |
Makes your fireballs go farther before disappearing | |||
G-03 | Fall down the big pit in Sky Town and go to the right | Makes your double jump higher | |
F-04 | Fall down the big pit in Sky Town | Allows you to teleport between save points you've already found | |
Far Fall | B-10 | Behind a heart door, after a lot of obstacles, in the same room as the second save point | Pots drop more coins |
Night Climb | C-02 | In the same room as the second save point, beat the Ghost boss | Allows you to duck |
Bonus | A-01 | Play the game until you get it | Crystals are magnetically attracted to you |
Mountside | F-01 | Traverse Mountside unharmed, and open the heart door | Gives you toughness, which makes you get hurt 10 less each time you are hurt |